![]() Street SamuraiInitially you won't have much in the way of gear or resources and only one gun available at the start. Once you get some karma you can boost them further. For example, Deckers could be sacrificing survivability in exchance for dealing with Matrix enemies who could just as easily be killed with lower skills, whereas a Riggers' drones can get AP bonuses, making the sacrifice worth it.ĭon't invest more than 4 points in any skill or attribute during character generation - you won't need it higher and your other areas could be weak enough to cause problems. However, Shadowrun is game where different classes have skills that may have diminishing returns until much later in the game, so sometimes it will be a waste to put too much into a skill too soon. Just note that "Dead Man's Switch" does a really lousy job at equipping characters - for example, even though one might punk down 4 into Spellcasting doesn't mean you'll start with any spells in the flashback. Starting Skills You will need to specialize.Īnd the most optimal route requires a custom built character. It's not bad by any stretch, but it doesn't make the same difference in a fight that a Haste spell might. Since they're consumed when use, this is a secondary as well.įinally, Biotech is a good skill but requires a consumable and being close by or applied to oneself, so it's probably the lowest support skill. Flashbangs and other stunners are just as good as damaging weapons and can turn the tide of a fight surprisingly quickly. It's not bad, but it's not always available or reliable.īy "Thrown Weapons", I'm talking about grenades. They can be devestating offence or critical support, but there's always a chance they'll turn. Spirit Summoning is a secondary because it requires a situational battleground (the skull indicates a spirit to summon) or a consumable, and spirits can be risky to control. Heal is decent but as it only heals the 'most recent wound' it can be ineffective. Spells like Armour and Aim can also make a difference. Haste STACKS! Shadow provides either a much-needed break in combat to heal or can force enemies out of cover in order to fight. Get it, and once available get multiple versions so you can use the weaker while the former is on cooldown. When it comes to support in Shadowrun, I'm primarily talking about:Ĭonjuring provides the best support - it allows the spellcaster to buff allies, or control the area via wall spells. Take an already decent character, and either give them an extra action point or adjust the playing field and you'll never need to buy a trauma kit. SupportIf tanking and damage are combat's meat & potatoes, then Support is the spice that makes the difference. A third role might be possible closer to end game - my combat decker was also the tank by the end of Deadman's Switch. The two main campaigns give you enough resources to play 2 roles effectively. With a good player build, a team of two might provide all three qualities. Excellent support characters can turn a decent runner into an unstoppable killing machine.Įvery runner team should have the following:Īs long as there's a tank, decent damage, and at least one person in a support role, the team shouldn't have too much trouble with whatever comes its way. Don't think for a moment that playing support makes your character weak, as good support wins the fight fast - and the campaign runners will never match your support potential. This is your primary role, and there are no throw-aways. Next, figure out what you bring to the team. If you can consistently geek the mage first (kill the enemy magic users), this is the least important stat.Īs the player character, get your body up first - the other stats only as karma allows. Remember, everyone guns for you if all other targets are equal. This is your primary survival stat shoot for at least 5. BODY - Maximum hitpoints and damage reduction.There are three stats that govern your survival: Considering you ALWAYS have to be on the run, this is not a sound plan. If you don't have at least 30 HP, you're going to have to constantly keep your character in the back and behind cover. That said, here's one non-negotiable build: Body of at least 3. While positioning will be very important - the AI can be easily manipulated - a bit of bad luck can still end your run prematurely if you don't build to survive. If you go down when the AI focuses all its efforts on you, the game ends. Oh, it won't ruin your game - but you won't be in as good a position as you could be compared to a custom job.Īs the player character, you must specialize in at least two things. This is very important and unfortunately allowing the game to generate your character will result in one that isn't optimal. There is a tip the game offers that it doesn't actually follow itself: "A jack of all trades is a master of none". Or "Why You Should Always use the Custom Option"
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